Computer Games - Dungeon Hack
- James Adams
- Dec 4, 2017
- 2 min read
Together with the early craze of Computer adventure gametwist hack back within the 80s, you just could not get sufficient of them. Every single month, game players would wait for the following release. What adventure would they be up against next? And what may very well be better than to become able to generate your individual adventure? That was the premise of your original Dungeon Hack by the makers of Dungeons & Dragons. Unfortunately the game didn't deliver on its promises.
Dungeon Hack could have been a great idea if the makers of it had put the time into it that was necessary. But as with so many products that we see everyday, this was obviously a rush job and it showed.
The premise of Dungeon Hack was simple. Instead of the game engine giving you a set game to play where you journey through some dungeon looking for treasures and fighting monsters, with this game you could design your individual adventure and your own personal dungeon so that each game was different. What could possibly be more exciting than that?

Except the game was anything but exciting. The number of problems together with the game far outweighed the number of things that were good about it. Let's start off together with the good parts as that won't take very long.
The only good part about this game was that you could indeed "technically" make an infinite number of dungeons and adventures. You could designate how many levels, what kinds of monsters and treasures and a number of other things. On the surface, this would appear to make this a game you could play over and over without ever getting tired of it.
But the actual game play itself didn't quite work that way. Dungeon Hack was simply a random dungeon creator. Even though each one was "technically" different, the truth from the matter was, each one was the same. The only difference inside the game, from one play to another, was that the maze was laid out differently and you encountered different monsters in different areas and found different treasures. But the game play itself felt the same each time. It wasn't like playing a different game. It was simply a continuation of your game you played the last time you fired it up. Add to that the fact that the graphics were horrible, even by 1980s standards and this game was almost unplayable.
Inside the years since the original Dungeon Hack was released, other customizable games have come out. Whether or not they were able to achieve what Dungeon Hack could not is a matter of opinion. Certainly Dungeon Hack had its appeal. For those who didn't need more than just a random dungeon each time they played, it served its purpose. But for those who wanted a different story, in which case this game had none, then you were really out of luck. Dungeon Hack had no story, no cohesive structure and no real interest to a die hard game player.
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